Since the VecFever is my development tool to create Vectrex cart. it should come as no surprise that I have created quite a few over the years. All the arcade emulators exist also as standalone cartridges – more than two dozen by now. I have build a few odd things over the years – like a thermometer cart., a clock, a 4096-byte game (‘2048’) which could have been produced back in the day. A nice testrev cart. with a voltmeter. Several games of my own. Still, my intention remains to have everything running on a VecFever since I do not want to build a lot of standalone cartridges. Some things need a VecFever to run anyways – like the video or audio players.
A few VF have additional hw: two have a RTC chip hooked up to it and the menu, clock and thermometer cart. use the rtc data. A few more have an additional usb for a fast uart which allows sending (a lot) of data to the Vectrex. Used e.g. by an adapted ‘VecMAME’ outputting via a ‘vector terminal’ cart. on the Vectrex. But mainly used to stream data directly to the Vectrex for development – e.g. the emulators are developed in a first stage on a computer with the input/output streamed to the Vectrex and back (also using the vector terminal). Very large 6809 cart. – too large for the ramdisk – can also be sent over in the ‘development’ mode cycle via this serial-usb connection (e.g. 4x48KB cart.).
A tiny few VF have 128MB – these use two 64MB chips in a RAID setup. Only useful for audio/video, if at all, which is why I only made a few for Malban and myself. The Vectrex does not need all that much space – everything ever created is in principle still just a few MB. All my 30+ emulators combined just need another 3MB (plus 600kb for the romsets).
The six finished Vectrex 6809 games – Robot Arena, Head-On, the Core, 2048 Deluxe, Rocks’N’Saucers and RnS Deluxe – are all part of the vf firmware.
a few of the things floating around