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Fortress of Narzod

GCE/MB, 1982

For once not a Cinematronics port but one of the nicest, original and vintage Vectrex games converted into a static binary translation to run as an abstraction using the vf vector library – and not using the 6809 code and Vectrex exec rom anymore.

As usual: this way the frame rate is higher and the size in the normal portrait mode is automatically calibrated for the overlay. And the texts are localized and the entire game can be played in landscape mode, too.

Since the frame rate and speed could be increased quite a bit I have changed the selectable game modes to ‘hard’ and esp. ‘hard & fast’ where the game runs significantly faster.

Vectrex 6809 cart. emulation the VF way

Localization

//NAME="NARZOD"
//
//   note: all x positions are automatically handled by the emulation

GERMAN[] = {
    { 0, 0, "Spieler" },
    { 0, 0, "Schwierigkeit" },
    { 0, 0, 0 },
    { 0, 0, "Schwer" },
    { 0, 0, "Schwer & Schnell" },
    { 0, 0, "Spielende" },
    { 0, 0, 0 },
    { 0, 0, "Sie dürfen passieren" },
    { 0, 0, "Lasset beim Eintritt" },
    { 0, 0, "alle Hoffnung zurück" },
    { 0, 0, "                           © 1982 GCE/MB."}
};

FRENCH[] = {
    { 0, 0, "Joueur" },
    { 0, 0, "Difficulté" },
    { 0, 0, "Normale" },
    { 0, 0, "Elevée" },
    { 0, 0, "Elevée / Jeu + Rapide" },
    { 0, 0, "Fin de Partie" },
    { 0, 0, "Niveau" },
    { 0, 0, "Vous Pouvez Passer" },
    { 0, 0, "Abandonnez Tout Espoir" },
    { 0, 0, "Vous Qui Pénétrez Ici" },
    { 0, 0, "                           © 1982 GCE/MB."}
};

ENGLISH[] = {
    { 0, 0, "Player" },
    { 0, 0, "Difficulty" },
    { 0, 0, "Normal" },
    { 0, 0, "Hard" },
    { 0, 0, "Hard & Fast" },
    { 0, 0, "Game Over" },
    { 0, 0, "Level" },
    { 0, 0, "You may pass" },
    { 0, 0, "Abandon all hope" },
    { 0, 0, "Ye who enter here" },
    { 0, 0, "                           © 1982 GCE/MB."}
};
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